﻿// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;
using GVR.Events;

public class ElbowModel : MonoBehaviour {
  Vector3 origin;
  public Vector3 addoffset;

  void Start() {
    origin = gameObject.transform.position;
    if (HandednessListener.IsLeftHanded) {
      LeftHanded();
    } else {
      RightHanded();
    }
  }

  public void RightHanded() {
    addoffset.x = Mathf.Abs(addoffset.x);
  }

  public void LeftHanded() {
    addoffset.x = -Mathf.Abs(addoffset.x);
  }

  void Update() {
    var yaw = Quaternion.AngleAxis(transform.rotation.eulerAngles.y, Vector3.up);
    gameObject.transform.position = origin + yaw * Vector3.right * addoffset.x;
  }
}
 